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Project 3 Audio Production

For this unit, we will be exploring various audio techniques within video games, creating short musical beats to support productions from Units 5 & 7, as well as capturing our own Foley sounds and applying them to productions. We will look at a few tools to manipulate and clean up raw sounds for a clearer sounding output.

This Page is for Project 3 (Unit 5) Sound Production

Sound In Video Games

In our first session we reviewed a number of ways in which sounds can be categorised and distinguished in games for diegetic and non-diegetic. We also looked at some terminology to explain.

First Sound Creation on Bandlab

00:00 / 00:24

This was my first attempt at making any sound using Bandlab, this was an attempt at an original horror score that could play in a video game.

Horror Test.PNG

We found assets on the website that we could then manipulate and make notes with to create separate instruments. From the list I specifically chose darker/deeper notes to exaggerate the horror genre. Overall, while the quality of the product is not anything amazing, it was learning how to use the website that truly mattered when designing this and, when starting with no knowledge, this piece becomes more important than previously thought. 

Creating our Advertisement Music on Bandlab

00:00 / 00:29

This was my second attempt at making any sound using Bandlab, this was what will be used for my final advertisement. As you can see there is clear improvement from the first attempt. This is because I learned more about the program and learnt how to drag in custom sounds and audio instead of creating them yourself note by note and combining these, I made my own original score that can be used as background music for my advertisement.

The track is very similar to Lofi music with lots of synths, some Jazz-like drums and muffled vocals.

Lofi Ad Music Editor.PNG
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